Synergy Game
A downloadable game for Windows and macOS
So first of all I would like to thank Terresquall, his vampire survivors game development series helped me a lot in creating the mechanics for this game! I would link the series here too so that y'all can check it out!
Second I would like to thank Blackthornprod your courses are the best i learned everything from your game dev rocket course thx!! i made this game in a hurry (in 40 hours) because i have exams in my college this whole week sad but i can improve art and add more information for potions etc! anyways hope u enjoy!!
Combining potions to form different synergies many combinations to uncover become the bullet hell!
PLSSS READ IT! PLSSS BEFORE PLAYING READ IT OR U WILL SUFFER!!
Comments
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I played this probably a few hours of it being posted, so seeing all these changes and extras are amazing! I'm excited to play more of it tomorrow, but the aesthetics just brings me back to my childhood. I'll update my comment tomorrow after more gameplay and pc suffering lol. This game gives me a lot of inspiration on my personal progress!
Haha thx for those words that motivates me that games I make in a hurry turn out to be addictive with no game breaking bugs! Hope u keep playing... Enjoy!!
Oh its saved on my desktop man! it really it a nice addictive game and imagine if you had months to work on it, you did a great job pat yourself on the back man.
Yeh I can surely improve visuals particle effect some more levels, bosses, rearranging nodes for potion, upgrades like permanent slot increase etc etc... thx for playing make sure to try out my new game I have worked for more than 1 year on it!
Sound and Looks of the game are awesome. I like the Idea of "on Death/Hit"-Effects the player gains by combining potions. Unfortunately i didnt make it far enough to get a crazy Bullet Hell going
Yeh i actually like hard games like hollow knight and i love fighting primal aspids so you can understand what sort of person I am haha
I really enjoyed this game. It took me awhile to realise that I had to use the mouse to aim, because it is not in the instructions, but it is otherwise designed really well.
The enemies in particular deserve mention, as they are tweaked in such a way that you have to position yourself right and have relatively good timing / reflexes to be able to get through them. This, however, does make the game less accessible to casual gamers as well, because a lot of what makes you successful in the game is proper positioning and movement of your character, which is a subtle thing that not everyone might notice at first.
The game could also benefit from the addition of sound effects for when the player hits and is hit by enemies, as it makes the combat even more satisfying than it is now.
Overall, it's a great piece of work. The game design is quite expertly done, and it is easy to fall into the trap of wanting to replay it continuously.
Legit heaven to get a review from someone whose tutorial I copied to make this game! Your tutorials are really helpful keep up the good work!! I have noted all the points tht you said I will make sure to implement them on the next update (after 31st of January)
i think this game is a great starting game deffo would like to see a description on everything. i found myself being hella confused how i got a trident or a fireball lmao. also a different look when the characters hit and dodging i tend to not realize i was hit since the dodge does the same thing. i also would like a death screen since it doesnt feel like i lost anything. i love the idea of the game and honestly the play seemed really fun just a few UI tweaks and balancing tweak
Well thx for the review I have noted your points... I made the game game in 40 hours so it doesn't have some necessary ui hich would make the game fun I would make sure to bring a update to the game when I am done with my exams
Honestly, it’s super fun to play! I did notice the character movement feels a bit unresponsive, and I think decreasing the deadzone could make it smoother and more enjoyable. The soundtracks are absolutely amazing and really elevate the whole experience. The artwork could be better, but considering you made this in just 40 hours, it’s seriously impressive. I’m not a game reviewer or anything, but I wanted to share my honest thoughts. Overall, it’s a great game, and you’ve done an awesome job!
Thank you so much! Hope to see you again when I expand on this game and make better upgrade system and better character art... Not gonna lie I myself was dissapointed with the art but given the short time span I had to limit myself 😔
This game was amazing!!!
It would be nice if there were potions that froze enemies’ movement or more ways to upgrade / evolve potions I took a path and only got 1 throughout the run and got between 3 or 4 demolish nodes. I would also say that the movement was a little slow especially the dash, however it also made the game harder and more fun to play so a small buff to it would be appreciated.
In conclusion, this game was really good even with the limited time, and if you got more time I know that you could make it even more great.
Sure thing noted your points! I am working on a coin system and a random power-up boost system after each wave! Thx!
Gota say its freaking FIRE!!!
The only thing missing for me was a litle more speed to teh player because you actually cant survive if more of the big fast guys attack you even with the dash...Otherwise great game: 9.5/10
Thanks! I will provide walking speed boost drops from enemies on a random probability!
was pretty cool, there were only a couple bugs but they didn't affect the gameplay
the game's visuals and sounds are often unresponsive, but you learn it soon enough
the gameplay is fun despite the slowness of the character; you learn to be strategic with where you stand when enemies spawn
i like the game map's randomness, variety, and appearance, though it could use a bit of an extension to account for learning and difficulty easing; it took multiple deaths to understand the enemies, and if this game were to expand, that might get annoying
i'm ready to dislike games i play when i encounter problems and i did get a bit annoyed in the middle, but once i got a strategy, this was really good all things considered
Thx for tht review I will surely work on making a better upgrade system which includes character speed increase, spawn rate decrease, bigger aoe, slow enemy speed etc etc... moreover I made it in just 40hrs so I have music bugs and lil bad visuals, I will surely try to expand it work on balancing and everything after this week cuz I have exams! Thank you again!!
Just finished playing the latest update, this game is loads of fun, personally I'd rate it a 7.8/10, it still has some things to work out, but overall the game is really fun and just needs some polishing. The design document DEFINITELY helped with knowing which things I should merge, how I should order my potions, and added to the strategy aspect of the game. I can't wait to see where this game goes. :)
Thanks! I am quite happy how a 40 hours speedrunning game creation can result in a nice game with no "game breaking" bugs... Hope I get to solve all the bugs before jam ends!!
Every point noted! Can't wait for exams to end so tht I can polish the game and more interesting stuff!
Hey, just tried your game! It seems like a lot of fun! The biggest thing I'd suggest adding before the jam ends would be explanations to the various potions, levels, etc. Because, personally, I couldn't tell what any potion did, especially since they all went out at once. Another feature that may be smart would be to add separate cooldowns for each potion, as it'd make this even more of a bullet hell
What I'd personally use for the explanations would be a void OnMouseHover(), then add some text boxes that contain text about what these buttons do :)
Well I have exams... I would have done like 100 times better art visuals better level design and interesting progression but I couldn't because of my end of semester college exams... So I had only 2 days to work so I focused on creating something easy which would look like a complete game and somehow incorporate the theme of synergies very efficiently... I would like to ask did you feel that the theme is reflected in the game? Like I took the meaning of synergies to be combining and creating something chaotic so in the combination level in the game you can combine 2 potions to create something new and give u a empty slot for adding more potions... Today I will be focusing on balancing cuz I felt it was a Lil hard and also work on some bugs!
https://docs.google.com/document/d/1wbn_L8Jt2gSGXMNaDkIEo8O6m2vbmir2asic52m4wk4/...
Here READ THIS I have uploaded it on the description page of the game too so that BTP read it...
Hope this design document I made solves the problem somehow 😭
Enjoy! BTP hope u enjoy